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	<title>Comments on: 68 Crafting</title>
	<atom:link href="http://www.noobz-online.com/en/2009/07/01/68-crafting/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.noobz-online.com/en/2009/07/01/68-crafting/</link>
	<description>a webcomic for gamers</description>
	<pubDate>Sun, 14 Mar 2010 04:45:57 +0000</pubDate>
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		<item>
		<title>By: DataShade</title>
		<link>http://www.noobz-online.com/en/2009/07/01/68-crafting/#comment-1302</link>
		<dc:creator>DataShade</dc:creator>
		<pubDate>Sun, 05 Jul 2009 20:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.noobz-online.com/en/2009/07/01/68-crafting/#comment-1302</guid>
		<description>Aigars - uh, in real-life skills and trades, you start small and work your way up.  You add complexity.  The only difference between introductory crafting and maximum-level crafting is the ingredient list - you still just click a button.  It's not as if you compare blacksmithing to tailoring you'll find the kind of differences you'd find comparing C to Lisp.</description>
		<content:encoded><![CDATA[<p>Aigars - uh, in real-life skills and trades, you start small and work your way up.  You add complexity.  The only difference between introductory crafting and maximum-level crafting is the ingredient list - you still just click a button.  It&#8217;s not as if you compare blacksmithing to tailoring you&#8217;ll find the kind of differences you&#8217;d find comparing C to Lisp.</p>
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	<item>
		<title>By: Aigars Mahinovs</title>
		<link>http://www.noobz-online.com/en/2009/07/01/68-crafting/#comment-1295</link>
		<dc:creator>Aigars Mahinovs</dc:creator>
		<pubDate>Sun, 05 Jul 2009 13:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.noobz-online.com/en/2009/07/01/68-crafting/#comment-1295</guid>
		<description>So, for how much did you sell the first program you wrote? Yeah, that 'hello, world' one. Thought so. Be glad that vendors buy the crap that you are making while you are skilling up.

Just like in real life - only the work from skilled artisans sells for more money than mats are worth.</description>
		<content:encoded><![CDATA[<p>So, for how much did you sell the first program you wrote? Yeah, that &#8216;hello, world&#8217; one. Thought so. Be glad that vendors buy the crap that you are making while you are skilling up.</p>
<p>Just like in real life - only the work from skilled artisans sells for more money than mats are worth.</p>
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		<title>By: Yolen</title>
		<link>http://www.noobz-online.com/en/2009/07/01/68-crafting/#comment-1274</link>
		<dc:creator>Yolen</dc:creator>
		<pubDate>Fri, 03 Jul 2009 09:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.noobz-online.com/en/2009/07/01/68-crafting/#comment-1274</guid>
		<description>So true with crafting... creating alot of useless crap to reach something that actually sells...</description>
		<content:encoded><![CDATA[<p>So true with crafting&#8230; creating alot of useless crap to reach something that actually sells&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: HOLYCRIT</title>
		<link>http://www.noobz-online.com/en/2009/07/01/68-crafting/#comment-1269</link>
		<dc:creator>HOLYCRIT</dc:creator>
		<pubDate>Thu, 02 Jul 2009 15:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.noobz-online.com/en/2009/07/01/68-crafting/#comment-1269</guid>
		<description>Ah, the days of crafting hats... those were the days</description>
		<content:encoded><![CDATA[<p>Ah, the days of crafting hats&#8230; those were the days</p>
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